Search results for 'Brandon Sanderson'

Brandon Sanderson

6 Item(s)

  • The Shattered Lens (Alcatraz #4)
    The Shattered Lens is the fourth action-packed fantasy adventure in the Alcatraz vs. the Evil Librarians series for young readers by the #1 New York Times bestselling author Brandon Sanderson. These fast-paced and funny novels are now available in deluxe hardcover editions illustrated by Hayley Lazo.



    Alcatraz Smedry is up against a whole army of Evil Librarians with only his friend Bastille, a few pairs of glasses, and an unlimited supply of exploding teddy bears to help him. This time, even Alcatraz's extraordinary talent for breaking things may not be enough to defeat the army of Evil Librarians and their giant librarian robots.


    “An excellent choice to read aloud to the whole family. It's funny, exciting, and briskly paced.” —Nancy Pearl on NPR'S Morning Edition




     

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  • The Knights of Crystallia (Alcatraz #3)
    The Knights of Crystallia is the third action-packed fantasy adventure in the Alcatraz vs. the Evil Librarians series for young readers by the #1 New York Times bestselling author Brandon Sanderson. These fast-paced and funny novels are now available in deluxe hardcover editions illustrated by Hayley Lazo.



    In this third Alcatraz adventure, Alcatraz Smedry has made it to the Free Kingdoms at last. Unfortunately, so have the evil Librarians--including his mother! Now Alcatraz has to find a traitor among the Knights of Crystallia, make up with his estranged father, and save one of the last bastions of the Free Kingdoms from the Evil Librarians.




     

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  • Keys to the Demon Prison (Fablehaven #5)

    Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.

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  • Secrets of the Dragon Sanctuary (Fablehaven #4)

    Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.

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  • Grip of the Shadow Plague (Fablehaven #3)

    Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.

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  • Rise of the Evening Star (Fablehaven #2)

    At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?

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